Peer Reviewed Journal Publications
The 2017 AIBirds Level Generation Competition
Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Lucas N. Ferreira, Julian Togelius and Peng Zhang
IEEE Transactions on Games, 2018
Tanager: A Generator of Feasible and Engaging Levels for Angry Birds
Lucas N. Ferreira and Claudio Toledo
IEEE Transactions on Games, 2017
Peer Reviewed Conference and Workshop Publications
Long-Form Text-To-Music Generation With Adaptive Prompts: A Case Study In Tabletop Role-Playing Games Soundtracks
Felipe Marra and Lucas N. Ferreira
Latin American Music Information Retrieval Workshop (LAMIR), 2024
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos
Igor Cardoso, Rubens O. Moraes, and Lucas N. Ferreira
International Conference on the Foundations of Digital Games (FDG), 2024
Towards Generating Surprising Content in 2D Platform Games
Chandranil Chakraborttii and Lucas N. Ferreira
International Conference on the Foundations of Digital Games (FDG), 2024
Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies
Rubens O. Moraes, David S. Aleixo, Lucas N. Ferreira, and Levi H. S. Lelis
International Joint Conference on Artificial Intelligence (IJCAI), 2023
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search [Video]
Lucas N. Ferreira, Lili Mou, Jim Whitehead, and Levi H. S. Lelis
AAAI Conference on AI and Interactive Digital Entertainment (AIIDE), 2022
Computer-Generated Music for Tabletop Role-Playing Games [Video]
Lucas N. Ferreira, Levi H. S. Lelis, and Jim Whitehead
AAAI Conference on AI and Interactive Digital Entertainment (AIIDE), 2020
Learning to Generate Music with Sentiment [Video]
Lucas N. Ferreira and Jim Whitehead
International Society for Music Information Retrieval (ISMIR), 2019
Be Inaccurate but don't be Indecisive: How Error Distribution Can Affect User Experience
Rafael Padovani, Lucas N. Ferreira, and Levi H. S. Lelis
Conference on Artificial Intelligence (AAAI), 2019
Bardo: Emotion-based Music Recommendation for Tabletop Role-Playing Games
Rafael Padovani, Lucas N. Ferreira, and Levi H. S. Lelis
AAAI Conference on AI and Interactive Digital Entertainment (AIIDE), 2017
Towards Generative Emotions in Games Based on Cognitive Modeling
Chandranil Chakraborttii, Lucas N. Ferreira, and Jim Whitehead
International Conference on the Foundations of Digital Games (FDG), 2017
Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games
Leonardo Pereira, Claudio Toledo, Lucas N. Ferreira, and Levi H. S. Lelis
IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2016
A Search-based Approach for Generating Angry Birds Levels
Lucas N. Ferreira and Claudio Toledo
IEEE Conference on Computational Intelligence and Games (CIG), 2014
Generating Levels for Physics-based Puzzle Games with Estimation of Distribution Algorithms
Lucas N. Ferreira and Claudio Toledo
Advances in Computer Entertainment Technology Conference (ACE), 2014
Evolutionary Approaches to Evolve AI Scripts for a RTS Game
Lucas N. Ferreira, Rodrigo Pereira, Leonardo Pereira, and Claudio Toledo
Genetic and Evolutionary Computation Conference (GECCO), 2014
A Multi-population Genetic Algorithm for Procedural Generation of Levels for Platform Games
Lucas N. Ferreira, Leonardo Pereira, and Claudio Toledo
Genetic and Evolutionary Computation Conference (GECCO), 2014
Dissertations and Theses
Controlling Neural Language Models for Affective Music Composition [Video]
Lucas N. Ferreira
Ph.D. Dissertation, University of California Santa Cruz, 2021
Uma Abordagem Evolutiva para Geração Procedural de Níveis em Jogos de Quebra-cabeças Baseados em Física
Lucas N. Ferreira
M.Sc. Thesis, Universidade de São Paulo, 2015