Peer Reviewed Conference and Workshop Publications

2017
[8] Bardo: Emotion-based Music Recommendation for Tabletop Role-Playing Games (Rafael Padovani, Lucas N. Ferreira, Levi Lelis), In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), 2017. [bibtex] [pdf]
[7] Towards Generative Emotions in Games based on Cognitive Modeling (Chandranil Chakraborttii, Lucas N. Ferreira, Jim Whitehead), In Proceedings of the International Conference on the Foundations of Digital Games (FDG), 2017. [bibtex] [pdf]
2016
[6] Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games (Leonardo Pereira, Lucas Ferreira, Levi Lelis, Claudio Toledo), In Proceedings of the IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2016. [bibtex] [pdf]
2014
[5] Generating Levels for Physics-based Puzzle Games with Estimation of Distribution Algorithms (Lucas Ferreira, Claudio Toledo), In Proceedings of the 11th International Conference on Advances in Computer Entertainment, 2014. [bibtex] [pdf] [doi]
[4] A Multi-population Genetic Algorithm for Procedural Generation of Levels for Platform Games (Lucas Ferreira, Leonardo Pereira, Claudio Toledo), In Proceedings of the 16th Conference on Genetic and Evolutionary Computation, 2014. [bibtex] [pdf] [doi]
[3] Evolutionary Approaches to Evolve AI Scripts for a RTS Game (Lucas Ferreira, Rodrigo Pereira, Leonardo Pereira, Claudio Toledo), In Proceedings of the 16th Conference on Genetic and Evolutionary Computation, 2014. [bibtex] [pdf] [doi]
[2] A Search-based Approach for Generating Angry Birds Levels (Lucas Ferreira, Claudio Toledo), In Proceedings of the 9th IEEE International Conference on Computational Intelligence in Games, 2014. [bibtex] [pdf] [doi]
2010
[1] MDM: Um Software Livre para ConfiguraĆ§Ć£o de Ambientes Multiterminais (Aramis Stach Haiduski Fernandes, Francisco Panis Kaseker, Lucas Nascimento Ferreira, Paulo Ricardo Zanoni, Pedro Eugenio Rocha, Eduardo Todt), In Anais do 11 Workshop de Software Livre, 2010. [bibtex] [pdf]