Lucas N. Ferreira

Peer Reviewed Journal Publications

The 2017 AIBirds Level Generation Competition

Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Lucas N. Ferreira, Julian Togelius and Peng Zhang
IEEE Transactions on Games, 2018

Tanager: A Generator of Feasible and Engaging Levels for Angry Birds

Lucas N. Ferreira and Claudio Toledo
IEEE Transactions on Games, 2017

Peer Reviewed Conference and Workshop Publications

Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies

Rubens O. Moraes, David S. Aleixo, Lucas N. Ferreira, and Levi H. S. Lelis
International Joint Conference on Artificial Intelligence (IJCAI), 2023

Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search [Video]

Lucas N. Ferreira, Lili Mou, Jim Whitehead, and Levi H. S. Lelis
AAAI Conference on AI and Interactive Digital Entertainment (AIIDE), 2022

Computer-Generated Music for Tabletop Role-Playing Games [Video]

Lucas N. Ferreira, Levi H. S. Lelis, and Jim Whitehead
AAAI Conference on AI and Interactive Digital Entertainment (AIIDE), 2020

Learning to Generate Music with Sentiment [Video]

Lucas N. Ferreira and Jim Whitehead
International Society for Music Information Retrieval (ISMIR), 2019

Be Inaccurate but don't be Indecisive: How Error Distribution Can Affect User Experience

Rafael Padovani, Lucas N. Ferreira, and Levi H. S. Lelis
Conference on Artificial Intelligence (AAAI), 2019

Bardo: Emotion-based Music Recommendation for Tabletop Role-Playing Games

Rafael Padovani, Lucas N. Ferreira, and Levi H. S. Lelis
AAAI Conference on AI and Interactive Digital Entertainment (AIIDE), 2017

Towards Generative Emotions in Games Based on Cognitive Modeling

Chandranil Chakraborttii, Lucas N. Ferreira, and Jim Whitehead
International Conference on the Foundations of Digital Games (FDG), 2017

Learning to Speed Up Evolutionary Content Generation in Physics-based Puzzle Games

Leonardo Pereira, Claudio Toledo, Lucas N. Ferreira, and Levi H. S. Lelis
IEEE International Conference on Tools with Artificial Intelligence (ICTAI), 2016

A Search-based Approach for Generating Angry Birds Levels

Lucas N. Ferreira and Claudio Toledo
IEEE Conference on Computational Intelligence and Games (CIG), 2014

Generating Levels for Physics-based Puzzle Games with Estimation of Distribution Algorithms

Lucas N. Ferreira and Claudio Toledo
Advances in Computer Entertainment Technology Conference (ACE), 2014

Evolutionary Approaches to Evolve AI Scripts for a RTS Game

Lucas N. Ferreira, Rodrigo Pereira, Leonardo Pereira, and Claudio Toledo
Genetic and Evolutionary Computation Conference (GECCO), 2014

A Multi-population Genetic Algorithm for Procedural Generation of Levels for Platform Games

Lucas N. Ferreira, Leonardo Pereira, and Claudio Toledo
Genetic and Evolutionary Computation Conference (GECCO), 2014

Dissertations and Theses

Controlling Neural Language Models for Affective Music Composition [Video]

Lucas N. Ferreira
Ph.D. Dissertation, University of California Santa Cruz, 2021